SEED Research & Announcements Blogs Publications Open Source Careers Contact Us Research & Announcements Blogs Publications Open Source Careers Contact Us

ExFlowSions: Incorporating ML Research Into Game Audio Production

How can we give superpowers to game audio creators using AI?

This presentation by SEED’s Mónica Villanueva and Jorge García showcases the challenges and lessons learned from turning an ML research project into a working tool and making it usable for audio and sound designers in game audio production. The project was called ExFlowSions.

Mónica and Jorge delivered their presentation at the AES Europe 2024 conference, which was held on 15 June 2024 at the Polytechnic University of Madrid in Spain.

Project ExFlowSions started as a Master’s thesis project at SEED. The model generates variations of explosion sound effects for an arbitrary number of channels. Additionally, it supports timbre transfer of any sound to explosion sounds. The model was provided and tested as an audio tool prototype that included a friendly user interface.

Download the presentation deck (PDF 3.4 MB).

Related News

How FC creatives made the most human-like goalkeepers

Electronic Arts Inc.
Mar 26, 2026
EA SPORTS FC 26 introduces reinforcement learning to power more human-like goalkeeper behavior.

EA at GDC Festival of Gaming 2026

Electronic Arts Inc.
Mar 12, 2026
Electronic Arts returns to GDC Festival of Gaming 2026 to share insights on AI, game development, and the future of interactive entertainment.

EA at GDC: AI, machine learning, and much more

Electronic Arts Inc.
Mar 21, 2025
At EA new technological innovations and advancements are empowering our developers, and impacting our games for millions of players and fans.